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Question by CupOfThings · Aug 15, 2014 at 06:28 PM · objectmathfsnapround

Round x, y and z values of object?

Hey, I'm wanting to have the objects in my scene snap to a grid and so Ive been trying to round the x, y and z values of these objects to the nearest full numbers hoping it would give this effect. My script uses Mathf.round which Ive read does this, however what I have wrote doesn't do anything at all, can someone help me out here?

 function Update (){
 
 Mathf.Round(transform.position.x);
 Mathf.Round(transform.position.y);
 Mathf.Round(transform.position.z);
 }
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avatar image meat5000 ♦ · Aug 15, 2014 at 06:29 PM 0
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 transform.position.x = $$anonymous$$athf.Round(transform.position.x);

etc

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Answer by Landern · Aug 15, 2014 at 06:30 PM

Of course not, it DOES do something with the vectors of position, it just doesn't change the value of the vectors in position since the method Mathf.Round is returning a value(the changed value) to nothing.

try:

 function Update (){
  
   transform.position.x = Mathf.Round(transform.position.x);
   transform.position.y = Mathf.Round(transform.position.y);
   transform.position.z = Mathf.Round(transform.position.z);
 }
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avatar image CupOfThings · Aug 15, 2014 at 06:46 PM 0
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Perfect thanks

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