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Unexpected Symbol '_toon = new PlayerChar'
Well i have been following BergZerg tutorial for a while now and have been doing what he has been tell us to.. also mess around with his codes for a bit.. but then i got an error that's telling me _toon is a unexpected symbol? I had already created a script called PlayerChar... so what's the problem here?
using UnityEngine; using System.Collections; using System; //used for the Enum class
public class CharGen: MonoBehaviour { private PlayerChar _toon; private const int STARTING_POINTS = 350; private const int MIN_STARTING_ATTRIBUTE_VALUE = 10; private const int START_VALUE = 50; private int pointsLeft;
private const int OFFSET = 5;
private const int LINE_HIEGHT = 20;
private const int STAT_LABEL_WIDTH = 100;
private const int BASEVALUE_LABEL_WIDTH = 30;
private const int BUTTON_WIDTH = 20;
private const int BUTTON_HIEGHT = 20;
private int statStartingPos = 40;
public GUISkin mySkin;
public GameObject playerPrefab;
// Use this for initialization
void Start () {
GameObject pc = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity) as GameObject;
pc.name = "playerchar"
_toon = new PlayerChar();
_toon.Awake();
pointsLeft = STARTING_POINTS;
for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
_toon.GetPrimaryAttribute(cnt).BaseValue = START_VALUE;
pointsLeft -= (START_VALUE - MIN_STARTING_ATTRIBUTE_VALUE);
}
_toon.StatUpdate();
}
// Update is called once per frame
void Update () {
}
void OnGUI() {
GUI.skin = mySkin;
DisplayName();
DisplayPointsLeft();
DisplayAttribute();
DisplayVital();
DisplaySkill();
DisplayCreateButton();
}
private void DisplayName() {
GUI.Label(new Rect(10, 10, 50, 25), "Name:");
_toon.Name = GUI.TextField(new Rect(65, 10, 100, 25), _toon.Name);
}
private void DisplayAttribute() {
for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
GUI.Label(new Rect( OFFSET, //z
statStartingPos + (cnt * LINE_HIEGHT), //y
STAT_LABEL_WIDTH, //width
LINE_HIEGHT //height
), ((AttributeName)cnt).ToString());
GUI.Label(new Rect( STAT_LABEL_WIDTH + OFFSET, //x
statStartingPos + (cnt * LINE_HIEGHT), //y
BASEVALUE_LABEL_WIDTH, //width
LINE_HIEGHT //height
), _toon.GetPrimaryAttribute(cnt).AddjustedBaseValue.ToString());
if(GUI.Button(new Rect( OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH, //x
statStartingPos + (cnt * BUTTON_HIEGHT), //y
BUTTON_WIDTH, //width
BUTTON_HIEGHT //height
), "-")) {
if( _toon.GetPrimaryAttribute(cnt).BaseValue > MIN_STARTING_ATTRIBUTE_VALUE) {
_toon.GetPrimaryAttribute(cnt).BaseValue--;
pointsLeft++;
_toon.StatUpdate();
}
}
if(GUI.Button(new Rect( OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH, //x
statStartingPos + (cnt * BUTTON_HIEGHT ), //y
BUTTON_WIDTH, //width
BUTTON_HIEGHT //height
), "+")) {
if(pointsLeft > 0) {
_toon.GetPrimaryAttribute(cnt).BaseValue++;
pointsLeft--;
_toon.StatUpdate();
}
}
}
}
private void DisplayVital() {
for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
GUI.Label(new Rect(OFFSET, statStartingPos + ((cnt + 8) * LINE_HIEGHT), STAT_LABEL_WIDTH, LINE_HIEGHT), ((VitalName)cnt).ToString());
GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH, statStartingPos + ((cnt + 8) * LINE_HIEGHT), BASEVALUE_LABEL_WIDTH, LINE_HIEGHT), _toon.GetVital(cnt).AddjustedBaseValue.ToString());
}
}
private void DisplaySkill() {
for(int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++) {
GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2, statStartingPos + (cnt * LINE_HIEGHT), STAT_LABEL_WIDTH, LINE_HIEGHT), ((SkillName)cnt).ToString());
GUI.Label(new Rect(OFFSET + STAT_LABEL_WIDTH + BASEVALUE_LABEL_WIDTH + BUTTON_WIDTH * 2 + OFFSET * 2 + STAT_LABEL_WIDTH, statStartingPos + (cnt * LINE_HIEGHT), BASEVALUE_LABEL_WIDTH, LINE_HIEGHT), _toon.GetSkill(cnt).AddjustedBaseValue.ToString());
}
}
private void DisplayPointsLeft() {
GUI.Label(new Rect(250, 10, 100, 25), "Points Left:" + pointsLeft.ToString());
}
private void DisplayCreateButton() {
GUI.Button(new Rect(Screen.width/ 2 - 50, statStartingPos + (11 * LINE_HIEGHT), 100, LINE_HIEGHT), "Create");
}
}
Could you add your comment as an answer ins$$anonymous$$d?
Um... sure.
Not sure why it would matter to anyone other than ThaiThao, though.
Agreed, but at least then it gets moved out of the 'Unanswered' queue. It would be nice if they would allow us to 'answer and delete' or some such ins$$anonymous$$d.
Your answer
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