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Question by
Unity Ninja · Aug 15, 2014 at 05:45 AM ·
lightinglightmapbake
Why are meshes taking either the realtime or lightmapped light?
My meshes are lit by my realtime light as long as I don't have any lightmaps. As soon as I bake the scene with a another light set to baked only, all the meshes in the scene take just that lightmap and are thereafter unaffected by the realtime light? What is wrong, what should I look into?
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