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Question by David1901 · Jun 27, 2012 at 09:15 AM · javascriptdestroy

Destroy parent of child gameobject?

So i know destroy(gameobject) will destroy the gameobject.

But my collider is a child of the main controller gameobject...and i want to destroy that part (so child + parent) gameobjects.

So how can i destroy the parent to a gameobject?

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Answer by yeoldesnake 1 · Jun 27, 2012 at 09:20 AM

You can get the parent of a transform by using

 transform.parent

Therefore you need to call

 Destroy(transform.parent.gameObject);

Finally, if you only need the parent and not the child component destroyed:

 var foo:GameObject;
 foo=transform.parent.gameObject;
 transform.parent=null;
 Destroy(foo);
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avatar image Lord_Ford · Jul 14, 2015 at 12:44 AM 0
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Thank you very much, really needed this :p -Cheers

avatar image Ch267 · Sep 22, 2020 at 05:04 PM 0
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Thank you so much for this, I've been stuck on trying to make the player score every time he kills a prefab enemy, I feel like I've finally made progress on that now! :)

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Answer by Creative-House-org · Dec 27, 2015 at 09:23 AM

Why not just use transform.DetachChildren()?

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Answer by joshbowden42 · Sep 07, 2020 at 11:24 AM

how would you do this with an array?

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avatar image galatanubogdan14 · Sep 07, 2020 at 04:53 PM 0
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It's enough to destroy the father one time. The others will be deleted automatically. Let's assume the array of game objects is object array.

  void RemoveParent(GameObject[] objectList)
     {
         if(objectList.Length > 0)
             Destroy(objectList[0].transform.parent.gameObject);
     }


If you want the other objects from the father you must firstly detach them from a parent like here link text

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