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Question by MaT227 · Jul 09, 2015 at 09:11 AM · camerauiguitransparency

Unity 3D UI and Standard Transparent material

Hey everyone,

I am facing an issue with my 3D UI. I have a small bubble but it gets drawn behind my other transparent 3D object using the Unity Standard shader in Transparent mode. Strange thing is that it depends on the view angle.

screenshot

Is there a way to fix this ? Maybe in a shader way or Camera way.

Thanks a lot.

screenshot.jpg (40.3 kB)
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