- Home /
Question by
MaT227 · Jul 09, 2015 at 09:11 AM ·
camerauiguitransparency
Unity 3D UI and Standard Transparent material
Hey everyone,
I am facing an issue with my 3D UI. I have a small bubble but it gets drawn behind my other transparent 3D object using the Unity Standard shader in Transparent mode. Strange thing is that it depends on the view angle.
Is there a way to fix this ? Maybe in a shader way or Camera way.
Thanks a lot.
screenshot.jpg
(40.3 kB)
Comment
Your answer
Follow this Question
Related Questions
How can I calculate whether an UI element is inside my camera view? 0 Answers
Changing old GUI health code to new Unity UI 1 Answer
Changing where another Camera renders 0 Answers
3rd party UI - World Canvas or Screen Space Camera? 0 Answers
How can I convert a world space point to screen, with canvas scaling? 1 Answer