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Question by 3dDude · Feb 13, 2011 at 06:21 PM · shaderwaterbasic

Modifying the basic water shader to support cubeMaps?

Hello,

I am was jumping wondering if there is anyway to change the default basic water shader to support cube maps? I know there is the reflection cubemap... But it does not seem to work the same way as the reflection shaders...

Is there anyway to create a new variable or modify the reflection cubeMap settings to get the same effect as the reflection shaders?

Thanks!

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