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Question by Norrin · Aug 13, 2014 at 08:20 PM · shadertextureblendingblendborder

Shader for texture blending with a sharp outline.

Im really hoping someone can help me with this.

Im trying to customize how two textures should blend. What I want is a sharp nonuniform outline on the edge of a texture. (Illustrated with the red line below) How can I do this?

Right now im testing on a model, but is it possible to customize the unity terrain shaders to work like this?

alt text

Update Rust has sort of done this here: Rust texture blending

But since i want to blend together two solid colors, it should be easier.

blending.png (70.6 kB)
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Answer by spiritworld · Sep 21, 2021 at 05:28 PM

https://gist.github.com/Glynn-Taylor/b232965ed972702df133137b3295e7f2

In ToonTerrain.cginc line 44 Splitmap function, change value 0.1 to 0.4 for outline effect.

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