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Question by Lordinarius · Jan 22, 2015 at 02:15 PM · cameracamera viewport

How to expand camera culling boundaries

I made a shader like subway surf. It is curving mesh among Z axis. But camera is culling objects, because normally these objects are out of viewport. Is there any way to expand this boundary or blocking culling meshes ?

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ekran resmi 2015-01-22 15.54.59.png (275.9 kB)
ekran resmi 2015-01-22 15.54.32.png (295.7 kB)
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Answer by Lordinarius · Jan 22, 2015 at 04:15 PM

Ok i found a solution.Just making mesh bounds bigger. It is working for me.

 MeshFilter[] me;
     // Use this for initialization
     void Start () {
 
         me = gameObject.GetComponentsInChildren<MeshFilter>();
 
                 for (int i = 0; i < me.Length; i++) 
         {
             Mesh m = me[i].mesh;
             m.bounds = new Bounds(m.bounds.center,m.bounds.size+Vector3.one*50);
         }
         Destroy(GetComponent<CullingSet>());
     }

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