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unity_eXnVkHhghvGMpg · Sep 05, 2020 at 11:40 AM ·
performancewebglresolutionmacbookretina
Unity WebGL performance issues on Retina (MacBook)
I developed a WebGL Unity 3D app with a 3d character that can navigate in the environment (mouse navigation and WASD) and interact with some objects. On windows it is all great and the FPS is 45-60 and the resolution is 1920 1xxx. On Macs the performance drops to 13-17 because of Retina and the resolution is 3300 2100 (double the laptop's resolution). How can I handle this ? Any help would be appreciated.Thanks in advance!
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