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Question by mmangual_83 · Jan 15, 2014 at 07:12 PM · c#editorunityeditor

Custom Unity Editor Issue

I have this code:

 using UnityEngine;
 using UnityEditor;
 using System.Diagnostics;
 
 public class UnityEditorClass {
 
     [MenuItem("Tools/Build Project")]
     public static void BuildGame()
     {
         //get the path
         var path = EditorUtility.SaveFolderPanel("Save Project", "C:/Projects/MyClasses/", "Test");
         //get level name
         string[] levels = { "C:/Projects/MyClasses/GSP290/MyFirstGame/Assets/Scene/MyTestScene.unity" };
         
         // Build player
         BuildPipeline.BuildPlayer(levels, path + "/Test.exe", BuildTarget.StandaloneWindows, BuildOptions.None);
         
         // Copy a file from the project folder to the build folder, alongside the built game.
         FileUtil.ReplaceFile("C:/Projects/MyClasses/GSP290/MyFirstGame/Assets/vector2.dll", path + "/" + "vector2.dll");
         FileUtil.ReplaceFile("C:/Projects/MyClasses/GSP290/MyFirstGame/Assets/matrixHelper.dll", path + "/" + "matrixHelper.dll");
 
         // Run the game (Process class from System.Diagnostics).
         Process proc = new Process();
         proc.StartInfo.FileName = path + "Test.exe";
         proc.Start();
     }
 }


It works fine except, that it doesn't recognize the file specified when it auto-runs. It gives me this error:

 Win32Exception: The system cannot find the file specified.



If anyone has come across this problem and knows how to fix it please share and thanks in advance!

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Answer by numberkruncher · Jan 15, 2014 at 07:44 PM

This exception corresponds to your usage of Process rather then the Unity editor API. You may find the following Q&A from StackOverflow helpful:

http://stackoverflow.com/questions/2369119/error-in-process-start-the-system-cannot-find-the-file-specified

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avatar image numberkruncher · Jan 15, 2014 at 07:46 PM 0
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You may want to try adding Debug.Log(path + "Test.exe"); below line #20 in the snippet and then verify that this path does in fact exist.

avatar image mmangual_83 · Jan 15, 2014 at 09:07 PM 0
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@numberkruncher I saw that the name is right but the file name is TestTest.exe

avatar image mmangual_83 · Jan 15, 2014 at 09:15 PM 0
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I figured it out! In line 24 what I was missing was a forward slash inside the string that says "Test.exe" so in conclusion it is:

 proc.StartInfo.FileName = path + "/Test.exe";
avatar image numberkruncher · Jan 15, 2014 at 10:20 PM 0
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It is always a good idea to use Path.Combine(path, "Test.exe") since that will handle the slashes for you. This is inside the System.IO namespace.

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