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Question by K0ST4S · Sep 09, 2019 at 08:35 AM · editoreditor-scriptingplayersettingsicons

How to set ProjectSettings via script

I have found this method to set icons via script: https://docs.unity3d.com/ScriptReference/PlayerSettings.SetPlatformIcons.html However, UnityEditor.iOS.iOSPlatformIconKind, UnityEditor.Android.PlatformIconKind are missing, and PlatformIconKind class itself has internal methods and internal constructor. Why does the documentation show us how to use it then?

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Answer by TiaanSmal98 · Jul 09, 2021 at 09:25 AM

Rather late than never!

You will only be able to access those classes for build targets you have installed In other words, if you want to modify iOS icons, you'd need to install iOS build support, you can do this via the Unity hub Unity hub or the build settings: Build Settings

Remember to shield your code with platform dependant compilation pragmas:

 #if UNITY_IOS
 //iOS platform dependant code here
 #endif

Can find a full list here: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html

Hope this helps someone :)


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