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Question by Alp-Giray-Savrum · Jan 24, 2015 at 03:28 PM · positionquaternionrandomspawnspawnpoints

Quaternion.identity problem at random spawn

There is a code which i wrote for handling random spawning of the desired dot but unfortunately, debug log says

Assets/Scripts/Alghoritmic/DotSpawner.js(30,20): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(System.Type, UnityEngine.Vector3, UnityEngine.Quaternion)' was found.

Actually, I didn't mget anything from this error. What would be problem ?

pragma strict

 static var levelNumber = 1;
 
 var dotId : int;
 
 var dotObject = GameObject;
 
 function Start () {
         
         //We'll attend an id to our objects later
         dotId = 0;
 }
 
 function Update () {
 
     //Seperate function for hold
     startCreating();
 
 }
 
 function startCreating () {
     
     //Hold for 500ms
     yield WaitForSeconds(0.5);
     
     //Spawning Border (According to "Space-to-Screen" border
     var spawnBorder = transform.TransformPoint(Random.Range(-2.3,2.3), Random.Range(-4.0,4.0), 0);
     //Spawn dotObject somewhere at spawnBorder
     Instantiate(dotObject, spawnBorder, Quaternion.identity);

}

P.S. I've tried using dotObject as Transform and GameObject. Still same thing.

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Answer by KillMobil · Jan 24, 2015 at 04:17 PM

judging from the error it seems that you feeding the Instantiation function with a "System.Type" I am guessing that the dotObject type has not been properly defined.

try define the object like this:

var dotObject :GameObject;

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avatar image Alp-Giray-Savrum · Jan 25, 2015 at 06:16 PM 0
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You're right, my bad :D

avatar image KillMobil · Jan 25, 2015 at 06:19 PM 0
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haha no worries! we all been there!-)

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