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Question by Arcoss · Apr 26, 2014 at 08:15 PM · c#transformtrigger

trying to make an object move up and stop via trigger

so far I've been able to make it go up but can't make it stop after that(it just keeps going up)

 using UnityEngine;
 using System.Collections;
 
 public class rise_trigger : MonoBehaviour {
     public GameObject stair1;
     bool risertrig=false;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
         if(risertrig == true){
             stair1.rigidbody.velocity=transform.TransformDirection (Vector3.up * 2 );
 
         }
 
         if (risertrig == true) {
                         if (stair1.transform.position.y == 362) {
                                 risertrig = false;
                         }
                 }
 
     }
 
     void OnTriggerEnter(Collider other){
         if (risertrig == false) {
             risertrig = true;
                 }
     }
 
 }
 


Any help would be much appreciated

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Answer by Burla · Apr 26, 2014 at 08:19 PM

I suppose that the position of the stair1 GameObject will never be EXACTLY 362. Try doing this instead.

 if (risertrig == true) {
                  if (stair1.transform.position.y >= 362) {
                     risertrig = false;
                  }
           }
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avatar image Arcoss · Apr 26, 2014 at 08:59 PM 0
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Just tried, still doesn't work

avatar image Burla · Apr 26, 2014 at 09:13 PM 0
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Try replacing the code with this.

 if (risertrig == true) {
                  if (stair1.transform.position.y >= 362) {
                     risertrig = false;
                     stair1.rigidbody.velocity = Vector3.Zero;
                  }
           }
avatar image Arcoss · Apr 27, 2014 at 02:18 AM 0
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still not working, I just tried adding a destroy function and it doesn't work either, could it be I need to reinstall unity?

Edit: It seems that the problem is that it can't turn risertrig = true; back to false

avatar image Burla · Apr 27, 2014 at 02:33 PM 0
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The condition stair1.transform.position.y >= 362 is never true then. Try logging the position of stair1 in the Update() function to see what position you then should check for.

 void Update() {
      Debug.Log(stair1.transform.position.y);
 }

Add this code, play your game while the console is open and see what's going on.

avatar image Arcoss · Apr 27, 2014 at 03:42 PM 0
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That is the problem apparently(even though it's y position showed otherwise), Thanks!

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