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Question by ariosto nemeth · Mar 27, 2011 at 02:59 PM · animationblendervertexhypercube

hypercube animation

hi guys: i made a hypercube animation in blender using shapeKeys. later on i knew shape keys are not imported into unity and that there is a plugin that can do the trick and it is called metamorph if i am not mistaken.

the anim is something like this http://upload.wikimedia.org/wikipedia/commons/d/d7/8-cell.gif which explains why i used vertex animation (shape Keys) i messed around with metamorph to no avail.

which is the easiest way to do such an animation inside unity? or to create in blender for later import is there any moar light you can shed on this issue?

thanx!

btw i don't need no textures, just a wireframe material will do

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Answer by efge · Mar 27, 2011 at 03:23 PM

You could use the LineRenderer and do it "by hand".
Here is an example of a line renderer that follows a Sin() function: LineRenderer.SetPosition

You could also take a look at the Procedural Examples.
There are some procedural examples for mesh manipulation.

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Answer by Foolish Frost · Mar 28, 2011 at 07:53 PM

Well, I can offer help with Metamorph, but you need to give more information than "i messed around with metamorph to no avail"?

What kind of issue did you have?

Find more information here:

http://rezzable.com/metamorph http://forum.unity3d.com/threads/75584-Presenting-MetaMorph-Toolkit-for-Blender-and-Unity

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