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Question by Altissimus · Jul 08, 2019 at 11:15 AM · shaderlightingobjectduplicate

Make multiple duplicated consecutive objects look like one

Hi,

I have built several "building blocks" for my world-building that allows me to duplicate them and attach them in different ways.

Problem is, Unity is treating them as individual objects from a lightining perspective.

So I take (say) a wall, duplicate it several times and link it together, and instead of looking like a longer wall it looks like a bunch of wall segments. There are shadows on each segment, etc.

Switching the shader to "unlit" solves this problem, but it also removes all lighting. I don't want to do this.

Is there another way to do this?

Incidentally, I'm using LWRP.

Cheers, A

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avatar image Casiell · Jul 08, 2019 at 11:58 AM 0
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Could you maybe upload a screenshot with what happens? Because I would say that illu$$anonymous$$ating each part individually would be a good thing, but maybe there is something more to it that you didn't describe

avatar image Altissimus Casiell · Jul 08, 2019 at 12:35 PM 0
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Yep, done - thanks

avatar image Altissimus Altissimus · Jul 09, 2019 at 03:07 PM 0
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Any more thoughts on this question please?

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