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[C#] Do not load scene yet
Hey, so I have a bit of a difficult one here, I have tried looking around but no option has appeared to work as of yet. I was hoping you could help me!
Basically I have a scene of which you enter a collider then a sound will play, it all works fine but then I thought "ok let's load a new scene after the sound". I thought simply using SceneManager would work but it does not as it just loads the scene immediately.
I just need the new scene to not load until the audio clip has finished.
 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class Gun : MonoBehaviour {
 
     public AudioClip Gunfight;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Player") // Add another if statement for button press. 
         {
            AudioSource.PlayClipAtPoint(Gunfight, transform.position);
             {
                 SceneManager.LoadScene("14"); // Only if AudioSource has finished!
             }
         } 
     } 
         
  }
 
To answer any questions. There are no errors here I just need a new line added so the scene does not load immediately. Thanks for the help, very much appreciated! :D
Answer by srikaran_p · Sep 17, 2016 at 07:34 AM
Well, you must be knowing how long the audio plays. You can use a coroutine to wait for the amount of seconds and then load the scene which you want load. Well, even I'm not an expert in Unity yet but a easy and long solution. Don't worry it is not too long.
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 koobas.hobune.stream
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