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How does ray snapping in the editor work?
How does the new ray snapping while moving an object in the Scene view work? Is there a special key command for it? Are there restrictions on what can be snapped to (ie, does it need a collider, can only primitives/terrain snap)?
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Answer by burnumd · Nov 06, 2009 at 07:30 PM
This question was answered by aNTeNNa trEE on the forums in this thread.
To summarize: use global mode, hold (cmd/ctrl)+shift and drag the center of the translate gizmo of the object. Objects will snap at the vertices of a collider.
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