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Question by Bentoon · Aug 12, 2014 at 06:18 AM · c#texturebooleanswitch

switching textures on mouseUp (C#)

Still trying to digest C#

I have plane with a texture

when I click on it, I want the texture to change back & forth between 2 images... Simple

So I set a bool and it works (mouseUp detected) What am I doing wrong?

 using UnityEngine;
 using System.Collections;
 
 public class switchTexture1 : MonoBehaviour {
 
         public bool isButtonSelected = false;
         
         //The Textures you wish to use for swaping ( could use a Texture2D[] if you have lots)
         public Texture onTexture;
         public Texture offTexture;
         //The MeshRenderer of the object your trying to swap textures on
         public MeshRenderer currentRenderer;
         
         
         // Use this for initialization
         void Start () 
         {
             //Find the MeshRenderer Component (could also use FindObjectOfType() )
             currentRenderer = this.GetComponent<MeshRenderer>();
         }
         
 
 
     // Update is called once per frame
     void Update () 
     {
         if(currentRenderer != null)
         {
             if(isButtonSelected)
                 currentRenderer.material.SetTexture("comikaze", onTexture);
             else
                 currentRenderer.material.SetTexture("comikaze_Shhhh", offTexture);
         }
         
     }
 
     void OnMouseUp()
     {
         if(!isButtonSelected)
             isButtonSelected = true;
         else
             isButtonSelected = false;
     }
 
 }

Thanks in advance ~be

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Answer by smallbit · Aug 12, 2014 at 06:34 AM

Do you have "comikazee" and "comikaze_Shhhh" textures defined in your shader ? If this is not your intention use mainTexture instead. SetTexture has different function.

http://docs.unity3d.com/ScriptReference/Material-mainTexture.html

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avatar image Bentoon · Aug 12, 2014 at 07:18 AM 0
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Thank you smallbit !

This is the right direction

Here is the code for future ref:

 using UnityEngine;
 using System.Collections;
 
 public class switchTexture2 : $$anonymous$$onoBehaviour {
 
     public Texture texture;
     public Texture texture2;
     public bool isButtonSelected = false;
 
     void On$$anonymous$$ouseUp()
     {
         if(!isButtonSelected)
             isButtonSelected = true;
         else
             isButtonSelected = false;
         Draw();
     }
 
 
     void Draw() {    
         if (isButtonSelected == true)
             renderer.material.mainTexture = texture;
     //        Debug.Log("2set1");
 
         if (isButtonSelected == false)
             renderer.material.mainTexture = texture2;    
     //        Debug.Log("1set2");
     }
 
 
 }
avatar image gjf · Aug 12, 2014 at 09:59 AM 0
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your code can be rewritten as

 void On$$anonymous$$ouseUp()
 {
     isButtonSelected = !isButtonSelected;
     Draw();
 }
  
 void Draw()
 {   
     renderer.material.mainTexture = isButtonSelected ? texture : texture2;   
 }

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