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Cut hole though centre of shader on camera
Hi,
Is it possible to cut/put a hole through the centre of a shader effect applied to the camera so I can see through?
I purchased the Camera Filter Pack from the asset store while its on sale and I'm using the CameraFilterPack_FX_Hexagon_Black effect and would like to put a hole through it faded at the edges if possible, as I have no clue about writing shaders any help, advice would be appreciated, thanks.
O$$anonymous$$ I'm really stuck on this one ..
I'm using a post processing effect shader on the camera that requires the Render Texture function of Unity Pro, post processing shaders are different from regular shaders as there is no model to stick the material on.
So cannot use a depth mask , alpha shader or at least I think I cannot, as I said before I'm no shader programmer so was looking for some advice.
Thats why I'd like to know if I could add/code into the shader to see through the centre .. or use another post processing shader to mask the centre.
Thanks.
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