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Standard Assets(Mobile) too expensive(CPU)?
Hello, I have a small amount of experience with mobile devices, and I was wondering if anyone know how expensive it is to use Unity's Standard Assets(Mobile) scripts. They seem quite long, and as I am a noob to js, I am unable to pick the script apart. I was just wondering if anyone making mobile games, are using Unity's Standard Assets(Mobile) scripts :)
They've been designed to work on mobile devices.
Just so you know, the "length" of a script has little relation to how expensive it is for the CPU to execute. You can kill a CPU in one line of badly-written script quite easily :)
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