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Question by laian · Aug 11, 2014 at 04:44 PM · javascriptinheritance

Calling coroutines through pointers/"Function" class?

Here's my code:

AIBase.js

 #pragma strict
 
 var in_action: boolean;
 var action: function(): IEnumerator = coroutine;
 
 function Update () {
     if(in_action)
         return;
 
     in_action = true;
     enter_phase();
 }
 
 function enter_phase() {
     Debug.Log("entering action");
     yield action();
     in_action = false;
 }
 
 function coroutine () {
     Debug.Log("in coroutine");
     yield WaitForSeconds(1);
 }

If I comment out the "yield WaitForSeconds(1)" the code works and I see "in coroutine" in the debug log. However, if I put it in, I can't see it anymore. For some reason, I can't properly call coroutines through pointers or Function classes in UnityScript (but I can call normal functions). How can I get the functionality I want?

P.S. I realize I can just write:

 yield coroutine();

but I want to be able to have this AIBase be a base class where the actions are set by the derived classes.

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Answer by laian · Aug 11, 2014 at 05:45 PM

Fixed it!

Here's the new code:

 #pragma strict

 var in_action: boolean;
 var action: function(): IEnumerator = coroutine;
 
 function Update () {
     if(in_action)
         return;
 
     in_action = true;
     enter_phase();
 }
 
 function enter_phase() {
     Debug.Log("entering action");
     yield StartCoroutine(action());
     in_action = false;
 }
 
 function coroutine () {
     Debug.Log("in coroutine");
     yield WaitForSeconds(1);
 }

just had to change

 yield action();

to

 yield StartCoroutine(action());
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Answer by rutter · Aug 11, 2014 at 05:50 PM

UnityScript does allow you to create and call function references, with the Function type (note big F):

 #pragma strict
 
 function Start() {
     var myFunc : Function;
     myFunc = Test;
     myFunc();
     
     var myFuncWithArg : Function;
     myFuncWithArg = TestWithArg;
     myFuncWithArg(6);
 }
 
 function Test() {
     Debug.Log("Test successful");
 }
 
 function TestWithArg(arg : int) {
     Debug.Log("You're thinking of the number " + arg);
 }

One downside with the above: I don't know if there's a way to force compile-time checking of the types you'll pass to those functions, like you can get in C#.

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