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Question by Guruguy69 · Mar 14, 2014 at 12:12 AM · c#speedpong

How to freeze movement on X-axis. (See Comments for Update)

I'm putting the finishing touches on my Pong clone but I am unable to change the enemy's speed once I set him to follow the ball's position.Y

First things first, im trying to get it to listen to the speed variable change

Second I'm looking for a point in the right direction as far as getting the enemy to change his speed depending on the speed of the ball.

Here's my code: C#

 using UnityEngine;
 using System.Collections;
 
 public class NewEnemyAI : MonoBehaviour 
 {
     public float yMin, yMax;
     public Transform target;
     public float speed;
     
     void Update () 
     {
         float inputSpeed = Input.GetAxisRaw ("Vertical");
         
         transform.position += new Vector3 (0, inputSpeed * speed * Time.deltaTime, 0);
     }
 
     void FixedUpdate () 
     {
         rigidbody.position = new Vector3 
             (8.0f,
              Mathf.Clamp (target.position.y, yMin, yMax),
              1.0f);
     }
 }
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Answer by KrisSchnee · Mar 14, 2014 at 04:26 AM

I think that in the Start function you should define your "speed" variable to be the velocity of the ball. Something like:

speed = GameObject.Find("ball").velocity

Then the variable would be a reference... I think... to the ball's velocity. If I'm wrong and that line only fetches the current value, then you could have a reference like:

GameObject ball;

Then in Start:

ball = GameObject.Find("ball")

And then whenever you need it, reference "ball.velocity" which is a Vector3.

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Answer by Guruguy69 · Mar 14, 2014 at 11:09 AM

So i ended up using a vector3.movetowards method and its working great except I cannot get the enemy paddle to freeze on the X-Axis. I tried clicking the freeze X position in the rigidbody component but since my code is in the update function it overrides it I guess. Any help on code for freezing X-Axis movement in the update function?

http://docs.unity3d.com/Documentation/ScriptReference/Vector3.MoveTowards.html

 using UnityEngine;
 using System.Collections;
 
 public class EnemyMove2Ball : MonoBehaviour {
 
     public Transform target; // drag the player here
     float speed = 5.0f; // move speed
     
     void Update()
     {
         transform.position = Vector3.MoveTowards
             (rigidbody.position, 
              target.position, 
              speed*Time.deltaTime);    
     
     }
 }
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