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Vector3.Angle, set range on individual axis
Hi,
I've followed the example on Unity's documentation about Vector3.Angle to see if a target is inside a certain specified angle from the player. So far so good, but I've would somehow like to set the size of the angles differently for the x and y axis, so the player e.g. detects broader in the x-axis, and narrower in the y-axis. Not really sure how to attack it. Here's the code as is now:
Vector3 enemyDir = enemy.transform.position - transform.position;
Vector3 frw = transform.forward;
float angle = Vector3.Angle(enemyDir, frw);
if(angle < 10.0f)
{
print ("In range");
}
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