Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lucadome · Aug 18, 2016 at 01:44 PM · destroy object

Problem deleting object

I've copied a script that delete an object when you press it.

 using UnityEngine;
 using System.Collections;
 
 public class OnTouch : MonoBehaviour {
     private RuntimePlatform platform = Application.platform;
     public GameObject MainCamera;
     void Start() {
         MainCamera = GameObject.FindWithTag ("MainCamera");
     }
     void Update(){
         transform.Translate (Vector3.down * MainCamera.GetComponent<CameraScript>().vel * Time.deltaTime);
         if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
             if(Input.touchCount > 0) {
                 if(Input.GetTouch(0).phase == TouchPhase.Began){
                     checkTouch(Input.GetTouch(0).position);
                 }
             }
         }else if(platform == RuntimePlatform.WindowsEditor){
             if(Input.GetMouseButtonDown(0)) {
                 checkTouch(Input.mousePosition);
             }
         }
     }
 
     void checkTouch(Vector3 pos){
         Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
         Vector2 touchPos = new Vector2(wp.x, wp.y);
         Collider2D hit = Physics2D.OverlapPoint(touchPos);
 
         if(hit){
             //hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
             Debug.Log ("Pressed");
             MainCamera.GetComponent<CameraScript> ().point += 1 * (int)MainCamera.GetComponent<CameraScript> ().vel;
             Destroy (this.gameObject);
         }
     }
 }

When i duplicate this object and i click the copied object only the last one is destroied, but if I click the original object both the object are destroied

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ScaniX · Aug 18, 2016 at 01:48 PM

Your script has a behavior that should be attached to a single gameobject in the scene as it is using the mouse position to find the object that is hit.

On the other hand there is logic that has to be executed on the hit object: Destroy(gameObject).

You can either:

1) Add a check to the hit logic to make sure yourself is the object that is hit

2) Remove this script from the instantiated objects and add it to a single instance in the scene. Then change the destroy code to Destroy(hit.gameObject) to make it destroy the object you are pointing at.

I would highly suggest you go with option 2 as there is no need for each of the objects to perform a raycast.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lucadome · Aug 18, 2016 at 06:22 PM 0
Share

Thank you a lot!!! I solved by changing: Destroy(this.gameObject); in: Destroy(hit.gameObject);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Destroy Objects to Load New Scene 3 Answers

[JS] Destroy() just don't work :S 0 Answers

How do I destroy an object with a trigger? 2 Answers

Not destroy enemies in 2d game - memory impact 0 Answers

detect Gameobject which is created from c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges