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jjennings1990 · Jun 13, 2014 at 08:36 PM ·
2dtoolkit
2D toolkit Scrambled textures when changing textures in a sprite ?
Hello everyone my team recently changed our UI tool for NGUI to 2D toolkit, while it is useful we are having a few issues with the final integration aspects, namely dynamically populating an image that should hold a saved screenshot.
this is my image as it appears when I set the main texture in the renderer component on our sprite
When I look at the image in the inspector though it is perfectly fine . does anybody have any suggestions or hints on what I may be doing wrong that causes the image to come back so scrambled ?
screen shot 2014-06-13 at 1.24.57 pm.png
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