- Home /
 
               Question by 
               jjennings1990 · Jun 13, 2014 at 08:36 PM · 
                2dtoolkit  
              
 
              2D toolkit Scrambled textures when changing textures in a sprite ?
Hello everyone my team recently changed our UI tool for NGUI to 2D toolkit, while it is useful we are having a few issues with the final integration aspects, namely dynamically populating an image that should hold a saved screenshot.
this is my image as it appears when I set the main texture in the renderer component on our sprite

When I look at the image in the inspector though it is perfectly fine . does anybody have any suggestions or hints on what I may be doing wrong that causes the image to come back so scrambled ?
 
                 
                screen shot 2014-06-13 at 1.24.57 pm.png 
                (21.5 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Script Problems? 1 Answer
2dToolkit camera anchor + iTween move 0 Answers
Strange Rigidbody behaviour 0 Answers
Get a tk2dTextMesh text without styling 0 Answers
Track collider 2dToolkit 2 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                