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Question by Rakeshchatra · Oct 10, 2013 at 07:33 AM · collidercollisiondetection2dtoolkit

Generation of meshcollider depending on the shape of the 2d sprite on collision dtection ??

Hi, i am trying make a game where there is a world map sprite and the player can touch any part of the sprite then the particular shape of the sprite should get selected, for ex if i touch USA on the world map sprite then the USA shape on the world map should get selected with the polygon collider. I am looking something like http://u3d.as/content/pixelcloud-games/2d-collider-gen/4iB. Please help me to achieve this..

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avatar image Fattie · Oct 10, 2013 at 08:29 AM 0
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everyone just uses 2DToolkit for this

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Answer by Tomer-Barkan · Oct 10, 2013 at 08:26 AM

This is not easily achievable in the current unity version. I hear they plan to enhance the ease of creating 2d games in future releases though.

http://www.joystiq.com/2013/08/30/unity-getting-official-2d-support-ad-functionality-unity-games/

In the meantime, there are packages to help you do such things, namely you could use Orthello 2d which I'm pretty sure can do what you ask for:

http://www.wyrmtale.com/products/unity3d-components/orthello

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avatar image Rakeshchatra · Oct 10, 2013 at 08:58 AM 0
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thank you tkbn for the help.. I've heard about orthello, but i am using 2d toolkit for the sprites..

avatar image Rakeshchatra · Oct 10, 2013 at 09:22 AM 0
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thank you tbkn for the help.. i will look into it..

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