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               Question by 
               Yuyi · Nov 16, 2012 at 12:48 PM · 
                c#checkpoint  
              
 
              Checkpoint in c#
Hello there! I have a question.
How can I do a checkpoint component that will cause the player to pass through when updating the position at which the player will reappear [respawn] to die (all within the execution of the game, you will not save a file in that position to load the start a new game). Ideally, the checkpoints will be numbered, so that if for example we have activated the 3 and turn to go through the 2, this will not be activated, but prevail 3.
THANK YOU SO MUCH
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