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Question by
TurboHermit · Sep 23, 2018 at 01:59 PM ·
graphicsresolutionshadowsqualityfilter
No filter for realtime shadows
Hey folks,
I'm coming in with a peculiar request today. I'm working on downgrading graphics (for a PS1 style project) and I'm trying to get low resolution real-time shadows. However Unity's builtin low res shadows automatically have some kind of filtering (they become blurry) and I'm trying to make them crisp, so you have very sharp but blocky aliasing.
If I had to compare it would be like low resolution pixel art sprite with Bilinear filter as opposed to Point filtering and the latter is what I would want.
Is there a way to disable/toggle Unity's builtin shadow filtering mode or a work around to achieve the same effect?
Thanks,
Daan
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