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Question by netherboss123 · Aug 11, 2014 at 02:47 AM · timercheckadd

How do i add and check a timer

in my game, I have a race track model and a car and the race car model has a built in car model so i can animate it and not need AI. but i cannot check the number of laps with the one attached to the track so can somebody please tell me how to set a timer (The animation time is 28 seconds) and how to test to see if it is 28 seconds or less?

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avatar image netherboss123 · Aug 10, 2014 at 09:45 PM 0
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I also need to know how to test a collision but ill ask that in a different question

avatar image WhoRainZone1 · Aug 11, 2014 at 02:50 AM 1
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Create a Coroutine (see the docs, very easy) and give it a "yield return new WaitForSeconds(28)"

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Answer by Kiwasi · Aug 11, 2014 at 03:15 AM

Coroutines work well for this

For a more general system implement a custom timer

 private float timer = 0;
 
 void Update () {
     timer += Time.deltaTime;
 
     // To reset the timer
     timer = 0;
 
     // To check against the timer
     if(timer > 28){
         // Do something
     }
 }


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avatar image netherboss123 · Aug 20, 2014 at 01:12 PM 0
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is this javascript?

avatar image screenname_taken · Aug 20, 2014 at 01:20 PM 0
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It's C#. Just do it as

 private var timer:float = 0;
  
 function Update () {
     timer += Time.deltaTime;
  
     // To check against the timer
     if(timer > 28){
         // Do something
     // To reset the timer
     timer = 0;
     }
 }
  

for JS

avatar image netherboss123 · Aug 20, 2014 at 01:27 PM 0
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i just get an error with c#

avatar image screenname_taken · Aug 20, 2014 at 10:25 PM 0
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