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Question by TheMaster_123 · Apr 20, 2020 at 11:25 PM · movementvrlagjitterhands

Steam Vr Hands lagg behind when i move

so I am using the player prefab. and I have a script so that when I touch the touchpad it moves the player. the moving works fine except my hands lag behind when i move

video

     private void Start()
     {
         Char = transform.GetComponent<CharacterController>();
     }
 
     public void Update()
     {
         if (IsGrounded())
         {
             Vel = (Physics.gravity.normalized * .1f);
         }
         Vector3 MoveDirection = Cam.TransformDirection(new Vector3(TouchPadInput.axis.x, 0, TouchPadInput.axis.y));
         Char.center = new Vector3(Cam.localPosition.x, Char.center.y, Cam.localPosition.z);
         Char.Move(Speed * Time.deltaTime * Vector3.ProjectOnPlane(MoveDirection,Vector3.up));
         Vel += Physics.gravity * (Time.deltaTime * Time.deltaTime);
         Char.Move(Vel);
     }
 }
 


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Answer by renren30 · Apr 21, 2020 at 04:58 AM

Try to remove the .normalized in your "Vel" variable. I never made a game for vr but everything else looks right for me.

"If the vector is too small to be normalized a zero vector will be returned." I think this can be your problem. (From the documentation)

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Answer by TheMaster_123 · Apr 21, 2020 at 06:35 AM

no, I don't think that's the case because the vel is for gravity and I had the hand jitter problem before I added the vel variable.

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