Material.SetTextureOffset
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Declaration
public void
SetTextureOffset(string
name,
Vector2 value);
Declaration
public void
SetTextureOffset(int
nameID,
Vector2 value);
Parameters
| nameID |
Property name ID, use Shader.PropertyToID to get it. |
| name |
Property name, for example: "_MainTex". |
| value |
Texture placement offset. |
Description
Sets the placement offset of texture propertyName.
using UnityEngine;
public class Example : MonoBehaviour
{
// Scroll main texture based on time
float scrollSpeed = 0.5f;
Renderer rend;
void Start()
{
rend = GetComponent<Renderer> ();
}
void Update()
{
float offset = Time.time * scrollSpeed;
rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
}
}