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Hey I have 4 seamless textures but when I jump you can tell that they are tiled. Is there a way that I can make it look blended together so it looks better or not tiled when it realy is. Thank you and have a fantastic day!
Answer by Garth-Smith · Mar 13, 2013 at 07:03 PM
There are a ton of reasons why seams may be appearing. It might be helpful to provide more information about what meshes you're using or how the textures are being stitched together.
I recently did a tiled 2D game where seams were appearing because mipmapping was enabled for the textures, causing seams to appear when zoomed out. Disabling mipmapping worked for me.
No the textures are seamless so the seams Cant be seen but you know when the textures are seamless there $$anonymous$$ay be a detail that you see over and over again that gives away that it a seamless texture? That is what I dont want or that's what I am asking to change. So every tile looks different from the first.
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