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Xcode "Undefined symbols for architecture armv7" after attempted iAd script in Unity
So we're a couple of interns that are pretty new to Unity working on a project for awhile, and our company wanted us to add iAd support to our project. After using the following code,
using UnityEngine; using System.Collections; public class AdBanner : MonoBehaviour { private static AdBanner instance = null; private ADBannerView banner = null; public static AdBanner Instance { get { return instance; } } void Awake() { if(instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top); ADBannerView.onBannerWasLoaded += OnBannerLoaded; } void OnBannerLoaded() { banner.visible = true; } }
we're met with the following error in Xcode, referenced 7 times:
Undefined symbols for architecture armv7:
"__StopAdBanner", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"__StartAdBanner", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"__Visible", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"__Height", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"__Width", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"__FullScreen", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
Naturally we believe this to be the cause of the iAd implementation. We've scoured Google and these very forums for a week looking for an answer, but any suggestions made don't yield any success. Any help or information at all would be greatly appreciated. Will provide more information if needed.
Your answer
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