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Question by valtteri_m · Aug 07, 2014 at 05:39 PM · javascriptjump

Ground Checker

I need a ground checker for my jump mechanic but I have no idea how to do so and I have searched online and it didnt help :c

A code in java would be helpful

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avatar image valtteri_m · Aug 07, 2014 at 05:15 PM 0
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-transform -2D -2D polygon collider

avatar image dsada · Aug 07, 2014 at 07:32 PM 0
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Its not a clear explanation of your prroblem at all. We dont know if you are making a 2D or 3D game. We dont know that you are using character controller, rigidbody or just translating the transform.

avatar image valtteri_m · Aug 08, 2014 at 11:32 AM 0
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var speed : float = 1;

function FixedUpdate () { if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.D)) { transform.position += Vector2.right * Time.deltaTime;

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Answer by Scribe · Aug 08, 2014 at 06:58 PM

Perhaps something like this would work:

 var grounded : boolean = false;
 
 function OnCollisionStay2D(collisionInfo : Collision2D){
     for(var contact : ContactPoint2D in collisionInfo.contacts){
         if(contact.normal.y >= 0.9){
             grounded = true;
         }
     }
 }
 
 function OnCollisionExit2D(){
     grounded = false;
 }

and then only allow jumping if 'grounded' is true!

Scribe

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avatar image valtteri_m · Aug 08, 2014 at 07:40 PM 0
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whats the correct term for doing the if 'grounded' is true?

avatar image valtteri_m · Aug 08, 2014 at 08:48 PM 0
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nvm figured it out

avatar image Scribe · Aug 08, 2014 at 09:40 PM 0
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 if(grounded){
     //do stuff
 }

for anyone else trying to figure that out!

Thanks for marking as answered vultt3rim :)

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Answer by ThyagoBraw · Aug 08, 2014 at 01:39 PM

var speed :float = 5.0;

function FixedUpdate () {

if (Input.GetKey(KeyCode.Espace)) { transform.Translate(0,speed * Time.deltatime,0);

}

}

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avatar image valtteri_m · Aug 08, 2014 at 06:49 PM 0
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what the heck is that supposed to do

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