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               Question by 
               Pinkuboxu · Mar 31, 2017 at 02:40 PM · 
                animationrendererperformance optimizationanimation editor  
              
 
              What is best Performance-wise to create effects on objects, Animator or direct Material/Transform/etc. scripting?
Is changing values on a material in script just as fast as letting an animation do the same? Is dynamically doing Animator.Set... or using AnimationState.time in script worse than directly manipulating the Renderer.Material?
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