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JavaScript OnGUI GuiSkins aren't working, multiple scripts
Hi guys, i'm having a major problem, i just got a GUI Skin made for my game, it looks awesome, i have multiple scripts that i wan't to apply this skin to. One of them is a Pause menu, another Inventory, and some more. When i try to apply this skin, i get this error:
Assets/Scripts/Inventory.js(44,18): BCE0022: Cannot convert 'UnityEngine.GUISkin[]' to 'UnityEngine.GUISkin'.
Here's my Inventory script:
#pragma strict
var InventoryEnabled = false;
var InvWindow : Texture;
var InvClose : Texture;
var Grids : Texture[];
var SideBar : Texture[];
var IlluminatiSkin : GUISkin[];
private var GridValue : float = -1;
function Update(){
if(Input.GetKeyDown("c")){
if(InventoryEnabled == true){
InventoryEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
GetComponent(MouseLook).enabled = true;
}
else if(InventoryEnabled == false){
InventoryEnabled = true;
AudioListener.volume = 0;
Time.timeScale = 0;
Screen.showCursor = true;
GetComponent(MouseLook).enabled = false;
}
}
}
function OnGUI ()
{
GUI.skin = IlluminatiSkin;
if(InventoryEnabled == true)
{
GUI.Box(Rect(Screen.width /2 - 280,Screen.height /2 -280 ,650,500), InvWindow);
//Grid
GridValue = GUI.SelectionGrid(Rect(Screen.width / 2 - 210, Screen.height / 2 - 200, 500, 200), GridValue, Grids, 4);
//Side Bars
}
}
And here is my script for my pause menu:
var mainMenuSceneName : String;
var pauseMenuFont : Font;
private var pauseEnabled = false;
var IlluminatiSkin : GUISkin[];
function Start(){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}
function Update(){
//check if pause button (escape key) is pressed
if(Input.GetKeyDown("escape")){
//check if game is already paused
if(pauseEnabled == true){
//unpause the game
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
GetComponent(MouseLook).enabled = true;
Screen.lockCursor = true;
}
//else if game isn't paused, then pause it
else if(pauseEnabled == false){
pauseEnabled = true;
AudioListener.volume = 0;
Time.timeScale = 0;
Screen.showCursor = true;
GetComponent(MouseLook).enabled = false;
Screen.lockCursor = false;
}
}
}
private var showGraphicsDropDown = false;
function OnGUI(){
GUI.skin.box.font = pauseMenuFont;
GUI.skin.button.font = pauseMenuFont;
GUI.skin = IlluminatiSkin;
if(pauseEnabled == true){
//Make a background box
GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
//Make Main Menu button
if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
Application.LoadLevel(mainMenuSceneName);
}
//Make Change Graphics Quality button
if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
if(showGraphicsDropDown == false){
showGraphicsDropDown = true;
}
else{
showGraphicsDropDown = false;
}
}
//Create the Graphics settings buttons, these won't show automatically, they will be called when
//the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
//on it again....
if(showGraphicsDropDown == true){
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
QualitySettings.currentLevel = QualityLevel.Fastest;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
QualitySettings.currentLevel = QualityLevel.Fast;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
QualitySettings.currentLevel = QualityLevel.Simple;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
QualitySettings.currentLevel = QualityLevel.Good;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
QualitySettings.currentLevel = QualityLevel.Beautiful;
}
if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
QualitySettings.currentLevel = QualityLevel.Fantastic;
}
if(Input.GetKeyDown("escape")){
showGraphicsDropDown = false;
}
}
//Make quit game button
if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
Application.Quit();
}
}
}
Please could you notify me what is wrong with these, also please could you answer ASAP, many thanks.
Answer by phodges · Nov 09, 2012 at 07:15 PM
If "IlluminatiSkin" is meant to be a reference to a single skin and not a collection, then you should not declare it as an array:
var IlluminatiSkin : GUISkin;
Note also that your pause menu font changes are being applied to whichever skin is in effect before you activate the Illuminati skin.
Hi, thanks for the reply, Illu$$anonymous$$atiskin, is the name of my GUISkin, But it also happens on my pause menu, which doesn't have an Array.
It does in the example that you posted - that's what the square brackets mean.
Ok, thanks so much for the reply, one more problem now, i changed the box to a window, because i prefer the gui skin for the window, but now the window overpowers everything else, meaning that you can't see the buttons etc.
That's a somewhat different problem. Could you accept this answer and create a new question, filling out information relevant to this issue?
Bump. I see you have added a new question. Please consider accepting the answer to this one as being correct.
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