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Question by Wise · Aug 08, 2014 at 10:45 AM · multitouchwindows 8simultaneous

(TouchScript) Dual simultaneous press makes single dot product...

Hi! Thank you for any support that I'm able to receive here even though this is a question regarding a third party project.

I'm making a game that uses touch monitors on Windows 8, I can hold down one finger and use the other finger on one monitor and it will work, but if I do two taps/presses simultaneously on one monitor it will only make a single touch on the dot product of the two touches.

Any idea what's wrong? This is my code:

 using UnityEngine;
 using System.Collections;
 using System;
 using TouchScript;
 using TouchScript.Hit;
 using TouchScript.Gestures;
 
 ...
     void Start () {
         Input.simulateMouseWithTouches = false;
         if (GetComponent<PressGesture> () != null) {
             GetComponent<PressGesture> ().Pressed += onPress;
         }
     }
 
     private void onPress(object sender, EventArgs e)
     {
         var gesture = sender as PressGesture;
         float mouseX = gesture.ScreenPosition.x;
         Camera playerCamera = (mouseX > (Screen.width/2) ? GameObject.Find ("P2 Camera").camera : GameObject.Find ("P1 Camera").camera);
         Ray ray = playerCamera.ScreenPointToRay(gesture.ScreenPosition);
         RaycastHit hit;
         if (Physics.Raycast (ray, out hit, Mathf.Infinity, 1 << 0)) {
             if (hit.transform.GetComponent<Unit>() != null) {
                 target = hit.transform.GetComponent<Unit> ();
                 StartCoroutine (NewAction ((mouseX > (Screen.width / 2) ? player2 : player1), target));
             }
         }
     }
 
 ...


I know I'm supposed to add two PressGesture and add them as friendly, but I've tried this and I've tried making a foreach getcomponents and adding += onPress for both but it just breaks my project...

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