Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KingAgni · Aug 08, 2014 at 02:09 AM · c#touchscreen

Change from Input.GetKeyDown to Input.GetTouch

Hello,

Super simple question.

At the moment I make my character jump using:

if (grounded && Input.GetKeyDown (KeyCode.Space)) { rigidbody2D.AddForce(new Vector2(0,jumpForce)); }

I want to change this to work on a touch screen.

I would like to make it so the character will jump when the user taps anywhere on the screen.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Slobdell · Aug 08, 2014 at 02:11 AM

I'm not sure there's a question in there but, but get touch will work for touches. I use Input.GetMouseButtonDown(0) This will work for mouse clicks in the editor and will also work with touches on a device. Don't have to write separate code for touchscreen device and editor unless you are doing something more complex with the touches other than what it looks like

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Masterben135 · Aug 08, 2014 at 02:13 AM

 if(Input.GetTouch(0).phase == TouchPhase.Began)
 {
 //jump
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by atulvi · Aug 12, 2021 at 07:40 PM

May be helpfull

1) create script. for example player.cs

      public class PlayerController : MonoBehaviour
     {
          bool  swipeRight = false;
          bool  swipeLeft = false;
          bool touchBlock = true;
          bool canTouchRight = true;
          bool canTouchLeft = true;

         void Update()
         {
               swipeLeft = Input.GetKeyDown("a") || Input.GetKeyDown(KeyCode.LeftArrow);
               swipeRight = Input.GetKeyDown("d") || Input.GetKeyDown(KeyCode.RightArrow);
               TouchControl();    
              if(swipeRight)  //rightMove logic
              else if(swipeLeft) //leftMove logic
        }
 
       void TouchControl()
       {
             if(Input.touchCount  == 1 && Input.GetTouch(0).phase == TouchPhase.Began )
            {
                 //Jump logic 
             }
            else  if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved && touchBlock == true) 
           {
                  touchBlock = false;
                 // Get movement of the finger since last frame
                 var touchDeltaPosition = Input.GetTouch(0).deltaPosition;
                 Debug.Log("touchDeltaPosition "+touchDeltaPosition);
           
                 if(touchDeltaPosition.x > 0 && canTouchRight == true)
                {
                     //rightMove
                     swipeRight = true; canTouchRight = false;
                      Invoke("DisableSwipeRight",0.2f);
                  }
                  else  if(touchDeltaPosition.x < 0 && canTouchLeft == true)
                 {
                      //leftMove
                      swipeLeft = true; canTouchLeft = false;
                      Invoke("DisableSwipeLeft",0.2f);
                   }       
             } 
     }
    void DisableSwipeLeft()
     {
         swipeLeft = false;
         touchBlock = true;
         canTouchLeft = true;
     }
     void DisableSwipeRight()
     {
         swipeRight = false;
         touchBlock = true;
         canTouchRight = true;
     }
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Enemy moving in a random direction 1 Answer

I can't change a variable that is in another script. 1 Answer

Mouse orbit on a touchscreen 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges