Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nitrosocke · Aug 07, 2014 at 11:32 PM · javascriptguitexture

GUI Texture fixed on Object

Good evening,

What it should be in the end is a Texture which changes with the time. So a progress bar projected to the ground for the player to see. Also my camera just rotates, the position of the player will not change.

With that code the texture rotates with the camera:

the texture on the floor

the texture on the floor

the texture rotates on the floor

the texture rotates on the floor

Basically I want the Texture stay at this point with the rotation clamped. So when the player moves the camera the Texture stays the exact position and rotation it has in the first picture. Maybe I just think to complicated... Please help me out here.

Here is my Code:

 #pragma strict
  
 var toTrack : Transform;
 var tex : Texture;
 var above : float = 0;  // How much offset from center of toTrack;
 var X : float;
 var Y : float;
 
 private var rect : Rect;
  
 function Start () {
     rect.width = tex.width;
     rect.height = tex.height;
 }
  
 function OnGUI() {
     var v3Pos = toTrack.position;
     v3Pos.y += above;
     v3Pos = Camera.main.WorldToScreenPoint(v3Pos);
     v3Pos.y = Screen.height - v3Pos.y;  // Convert screen to GUI
  
     rect.x = v3Pos.x - tex.width / 2.0;  // Offset to anchor in the middle
     rect.y = v3Pos.y - tex.height / 2.0;
  
     GUI.DrawTexture(rect, tex);
 }


Thanks for your attention and answers, best regards

Nitrosocke - Dennis

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by calmcarrots · Aug 07, 2014 at 11:39 PM

Dont use a GUITexture. That stuff is for screen HUD or something similar. Use a 3D text for this http://docs.unity3d.com/Manual/class-TextMesh.html

This might also solve a future question that I know you will have

http://wiki.unity3d.com/index.php?title=3DText

Good luck

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nitrosocke · Aug 08, 2014 at 12:26 PM 0
Share

I forgot to mention that i want it to change. The Texture was just a dummy. So what I want is that the progress bar, which fills over time is projected to the floor. I'll add that to my question.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to display textures that are in an array? 1 Answer

Masking GUI Textures 2 Answers

scale textures using scrollbars that show/enable when texture is clicked on 0 Answers

Menu material error 1 Answer

Aspect ratio keeping guitexture scaling 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges