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Question by DarkCooker · May 10, 2016 at 02:39 PM · 2dfpsperformancerenderercpu usage

Render Transparent Geometry takes high CPU and low fps

I have a scene with 200-300 GameObject with SpriteRenders And the profile show thats 40% CPU is being used by Render.TransparentGeometry

I have already used sprite sheet to reduce the draw call to about 140. Not sure how to reduce this rendering issue.

Your help will be much appreciated!

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Answer by LeleUnity · Feb 25, 2019 at 10:08 PM

Same here bro, nobody helps here!

I heard something about the Filter mode? In my case I have some big background textures with the top part which is all transparent, don't know if should I cut it out...Don't know if this might influence it.

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