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Question by BHS · Aug 07, 2014 at 07:58 PM · shadermasksoftgradual

How do I mask an object with a soft invisible mask?

I've been at this for days and can't seem to figure out how to mask an object smoothly. I want the shader to mask an object but not harshly. I want a soft gradual mask where any object behind the masking goes from solid to partially invisible to fully invisible from top to bottom, if that makes sense.

A good example is something like a horizon from the picture below. The clouds are visible, but the lower they go they are faded out by what looks to be a soft invisible mask. I'm trying to get this shader to mask whatever is behind it (other shaders from different objects) and to not mask a texture that is within the masking shader itself.

The below masks but the masking effect is harsh and instant (where the top is fully visible and the bottom is fully masked). How can I make it smooth/blend?

 Shader "MaskedTexture"
 {
    Properties
    {
       _MainTex ("Base (RGB)", 2D) = "white" {}
       _Mask ("Culling Mask", 2D) = "white" {}
       _Cutoff ("Alpha cutoff", Range (0,1)) = 0.1
    }
    SubShader
    {
       Tags {"Queue"="Transparent"}
       Lighting Off
       ZWrite Off
       Cull Off
       Blend SrcAlpha OneMinusSrcAlpha
       AlphaTest GEqual [_Cutoff]
       
       
       Pass
       {
            ColorMask 0
          ZWrite On
          SetTexture [_Mask] {combine texture}
       }
       
       
 
    }
 }

alt text

photo sep 21, 2 44 36 am.jpg (39.6 kB)
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avatar image BHS · Aug 08, 2014 at 03:26 AM 0
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I figured this would be a relatively easy fix due to a stupid mistake. Is there anything wrong with the shader. Am I going in the right direction?

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