Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uanmanarmy · Aug 07, 2014 at 12:10 PM · transformpositionstrings

How to change position after some reference.

Hi, I'm reading from XML file. And I have a string "RBG" - RedBlueGreen.

Im Instantiating a clone of an prefab depending on that string

 public void ReadAString(string letter,int j, float i, float yPosition)
 {    
         // Get the specific Letter
         switch(letter[j])
         {
         case 'B':
             cube = Item_bbg;
             break;
             
         case 'G':
             cube = Item_gbg;
             break;
             
         case 'O':
             cube = Item_obg;
             break;
             
         case 'P':
             cube = Item_pbg;
             break;
         case 'R':
             cube = Item_rbg;
             break;
         case 'Y':
             cube = Item_ybg;
             break;
             
         default: break;
         }

         //Create a Clone of Item with the specific Prefab and Color
         GameObject clone = Instantiate (cube, new Vector3 (i , yPosition, -1), Quaternion.identity) as GameObject;
         //Add the Clone in a list for a further use
         prefabs.Add(clone);

 }

Now On my second level the string will be GBR or something else like BRG.

How Can I make to not instantiate new objects, but to switch their position according to the new string.

 RBG - This is the string 
 123 - This is the instantiated objects
 
 GRB - This is the string
 312 - new position of instantiated objects

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to place the GameObjects in a sequence on the plane 1 Answer

Drag+an+object+to+touch+position(Problem) 0 Answers

Set controller to active script - how do I transform him to the correct position? 1 Answer

How to prevent MoveToward from reducing the speed? 0 Answers

How to move a gameobject with same speed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges