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gravity and scale issue
hi guys,
I have set my 3ds project to a unit mesure of meters, then when I take it to Unity 3D I set the scale to a setting of 1 which is great but my gravity now is soooo slow!! My object is only a metre or so high so I cant see why my cube falls at the speed of a speck of dust in the air.
any ideas?
Answer by AndresBarrera · Jan 18, 2015 at 11:46 AM
Compare your 3Ds object to a Unity 3D cube (GameObject -> Create Other -> Cube). If I'm not mistaken, the Unity 3D cube is 1x1x1 meters in Unity scale. You can change the import Scale Factor for your 3Ds mesh inside Unity's editor.
Answer by FlashX · Jan 19, 2015 at 04:33 AM
thanks buddy, that’s a really good way of approaching it, where would I find the Scale Factor settings in Unity 3D?
Locate your imported mesh file (.fbx, .obj, whatever) in the Project tab, inside Unity's editor. When you select it you will see the Scale Factor as one of the parameters inside the Inspector tab, under the $$anonymous$$odel category
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