- Home /
Terrain issues, renders in pixelated yellow
I have a terrain created by a .raw heightmap. At some point it stopped being showing up a plain grey color and has since only appeared in a bright pixelated noisy pattern that is constantly shifting.
I've tried recreated it, but all new terrains also appear in this way.
I have one directional light in the scene, but turning off this light doesn't effect this strange texture. All other objects in the scene behave correctly.
I am attempting to run the Substance Terrain Editor script from the asset store. I'm suspicious that it may have caused this issue in some way as it started around the time I first applied the script.
Did you ever figure out the problem? I have a similar terrain issue. I also used the Substance $$anonymous$$aterials. Except my issue only happens in builds and only on some computers. Here is a screeny: http://postimg.org/image/z7awiyv27/ Some sections of the UI are blanked out for NDA reasons but the UI is unrelated to the problem anyway.
Answer by IvanKazuya · Aug 18, 2017 at 05:47 AM
I'm surprised nobody replied. I had your same issue and was looking for a solution. I also couldn't find one. I thought it only allowed for one terrain in the scene at a time, because that's all that worked for me. It seems to me the issue is related to lighting, but I still have no definite answer.
Answer by Jasonwithabs · Feb 18, 2021 at 12:19 PM
I was using SteamVR plugin develop VR game and had the same issue, I tried change the Color Space does not work for me. I closed the Unity and recover the terrain data from back up file it worked.
Your answer
![](https://koobas.hobune.stream/wayback/20220613160024im_/https://answers.unity.com/themes/thub/images/avi.jpg)