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Question by
MooseTrap · Apr 20, 2010 at 08:55 AM ·
rotationtransformeuleranglesfloatingpoint
EulerAngles value as floating point
Just a bit of clarification needed on this...
Are Rotation.EulerAngles values limited to 360 degrees, or can I get a limitless value from it as an object rotates around an axis?
Cheers!
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Answer by Paulius-Liekis · Apr 20, 2010 at 09:06 AM
Rotations are stored as Quaternions and quaternions do not support many rotations (as Euler angles do), so no - you can't.
Thanks! So if I want a value to increase as something is rotating, I would need to give it its own variable that changes according to the rotation direction rather than draw from eulerAngles?