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Question by LeftyTwoGuns · Aug 06, 2014 at 10:31 PM · raycasthitsendmessageextend

How to send a raycastHit to another script?

Say I'm wanting to do something to an object that is hit by a raycast. But the raycasting and what happens when hit are done in two separate scripts. How would I send that raycast hit-point to the script that needs it?

I know there's SendMessage, but wouldn't that be a big performance hit to send a message every time there is a raycast hit? Would extending one of the scripts work?

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Answer by AyAMrau · Aug 07, 2014 at 12:04 AM

Assuming the script you want to access is on the object hit by the raycast this is how you can access it:

         ...
 RaycastHit hitInfo;
     // use the version of raycast you need, but it needs to include the hitInfo
 if (Physics.Raycast(ray, out hitInfo)) 
 {
    ScriptName otherScript = hitInfo.collider.gameObject.GetComponent<ScriptName>();
    if(otherScript != null)
    {
       otherScript.Method();
    }
 }



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