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Question by xShadow · Dec 16, 2013 at 12:53 AM · c#transform

Javascript to C#

Hello unity community, (RHYMES!)

So I tried to translate a javascript script to a C# script and it gives me an error and I tried looking it up, even came up with some imaginary solutions but nothing worked so far..

 using UnityEngine;
 using System.Collections;
 
 public class CamFollow : MonoBehaviour {
     private Transform camfollow;
     public float camSpeed = 0.3f;
     private Transform thisTransform;
     private Vector3 velocity;
     // Use this for initialization
     void Start () {
         thisTransform = transform;
     }
     
     // Update is called once per frame
     void Update () {
         thisTransform.position.x = Mathf.SmoothDamp (thisTransform.position.x, camfollow.position.x, 
                                                      ref velocity.x, camSpeed);
         thisTransform.position.z = Mathf.SmoothDamp (thisTransform.position.z, camfollow.position.z, 
                                                      ref velocity.z, camSpeed);
     }
 }

Here's the code and here's the error

`UnityEngine.Transform.position'. Consider storing the value in a temporary variable

Thanks in advance :) PS: I'm new to this so be easy on me, an explanation would be great aswell

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Answer by robertbu · Dec 16, 2013 at 12:55 AM

This is a common question and searching would have turned up a number of answers. Here is how to make C# happy:

 using UnityEngine;
 using System.Collections;
 
 public class CamFollow : MonoBehaviour {
     private Transform camfollow;
     public float camSpeed = 0.3f;
     private Transform thisTransform;
     private Vector3 velocity;
     // Use this for initialization
     void Start () {
         thisTransform = transform;
     }
     
     // Update is called once per frame
     void Update () {
         Vector3 v  = thisTransform.position;
         v.x = Mathf.SmoothDamp (v.x, camfollow.position.x, 
                                                      ref velocity.x, camSpeed);
         v.z = Mathf.SmoothDamp (v.z, camfollow.position.z, 
                                                      ref velocity.z, camSpeed);
         thisTransform.position = v;
     }
 }
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