- Home /
Javascript to C#
Hello unity community, (RHYMES!)
So I tried to translate a javascript script to a C# script and it gives me an error and I tried looking it up, even came up with some imaginary solutions but nothing worked so far..
 using UnityEngine;
 using System.Collections;
 
 public class CamFollow : MonoBehaviour {
     private Transform camfollow;
     public float camSpeed = 0.3f;
     private Transform thisTransform;
     private Vector3 velocity;
     // Use this for initialization
     void Start () {
         thisTransform = transform;
     }
     
     // Update is called once per frame
     void Update () {
         thisTransform.position.x = Mathf.SmoothDamp (thisTransform.position.x, camfollow.position.x, 
                                                      ref velocity.x, camSpeed);
         thisTransform.position.z = Mathf.SmoothDamp (thisTransform.position.z, camfollow.position.z, 
                                                      ref velocity.z, camSpeed);
     }
 }
Here's the code and here's the error
`UnityEngine.Transform.position'. Consider storing the value in a temporary variable
Thanks in advance :) PS: I'm new to this so be easy on me, an explanation would be great aswell
               Comment
              
 
               
              Answer by robertbu · Dec 16, 2013 at 12:55 AM
This is a common question and searching would have turned up a number of answers. Here is how to make C# happy:
 using UnityEngine;
 using System.Collections;
 
 public class CamFollow : MonoBehaviour {
     private Transform camfollow;
     public float camSpeed = 0.3f;
     private Transform thisTransform;
     private Vector3 velocity;
     // Use this for initialization
     void Start () {
         thisTransform = transform;
     }
     
     // Update is called once per frame
     void Update () {
         Vector3 v  = thisTransform.position;
         v.x = Mathf.SmoothDamp (v.x, camfollow.position.x, 
                                                      ref velocity.x, camSpeed);
         v.z = Mathf.SmoothDamp (v.z, camfollow.position.z, 
                                                      ref velocity.z, camSpeed);
         thisTransform.position = v;
     }
 }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                