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How to implement sandbox system on a marching cubes voxel terrain?
Hi everyone,
I want to create a game with the terraforming options of Planet Explorers. I want to know how I can implement in to the game the capability for players to terraform the game in any way. Planet Explorers did an amazing job with that and I want to use the same concept but in an MMO Sandbox game. The idea is for players to edit the world with tools, i.e. pickaxes' shovels, etc... Im learning the basic of the rest of the coding from www.burgzergarcade.com on how to code the other elements. I plan to use Ruaumoko, The Maori god of the earth asset to generate the smooth voxel terrain. Im just stuck on how to make the players edit the terrain created by the asset.
I thank you guys in advance.
Answer by Spiderbean · May 07, 2014 at 05:37 PM
Hey I am not that advanced myself, but I am currently creating my own Marching Cubes based game. It is good to use Ruamoko but you should really understand how it works or you will later get some problems. Just blindly using Assets from the store won´t help. I see, this post was made quite a while ago so maybe you are already into it and you could help me: Marching Cubes Terrain Deformation
BurgZergArcade is doing a really good tutorial series that I am following as well, but you could start learning something about Marching Cubes:
these two helped me the most ;)
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