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Question by
McSteed · Aug 06, 2014 at 08:27 PM ·
rigidbody2d2d-physicsaddtorquebox2d
2D AddTorque stops working when falling long distances.
I have a 2d motorcycle game with huge drop offs. To lean the bike back or forward I'm using addtorque. Works perfect in every situation but one. When the bike drops long distances it eventually becomes locked at whatever angle it is at regardless of how much torque I add. Is this a Box2D issue?
If you play Rocket Ridge track called Winter Gardens you can see the effect. http://mcsteed.com/MotoMcSteed/index.html
Comment
Could be floating point problems. But you have to move a long way from the origin to notice that.
Your answer
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