Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ligiskegjerde · Oct 20, 2018 at 10:48 AM · sceneloading

Loading Sene problem

So Im making my first "minigame" I guess, So when i hit the finish line this gui pops up, on one of the buttons it says next(thats for next level). Currently I have three scenes: Level1, Level2, Level3. I can press next and get to Level2 but it doesn't work on Level3 (I Have a different script for each level)

Nextscript from 1 to 2 using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

 public class NextScript : MonoBehaviour {
 
     public Button NextBtn;
     public Text NextBtnTxt;
 
     // Use this for initialization
     void Start () {
         NextBtn.onClick.AddListener(onClicked);
     }
     
     // Update is called once per frame
     void onClicked () {
         NextBtn.enabled = false;
         NextBtnTxt.enabled = false;
         SceneManager.LoadScene("Level2", LoadSceneMode.Single);
         
     }
 }

NextScript from 2 to 3

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 
 public class NextScriptLvl2 : MonoBehaviour {
 
     public Button NextBtn1;
     public Text NextBtnTxt1;
 
     // Use this for initialization
     void Start () {
         NextBtn1.onClick.AddListener(onClicked1);
     }
     
     // Update is called once per frame
     void onClicked1 () {
         NextBtn1.enabled = false;
         NextBtnTxt1.enabled = false;
         SceneManager.LoadScene("Level3", LoadSceneMode.Single);
         
     }
 }
 

again First one works great, the second one doesn't

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hexagonius · Oct 20, 2018 at 10:52 AM

Reducing code duplication is always a good practive to avoid dealing with errors you have to correct in multiple places. In this case, you can make the level name a public string variable and use the same script in every scene, typing the next level name in the inspector. Despite that fact, either the scene is not spelled right, the scene looks identical to the other and you just THINK it did not work, or you forgot to add the scene to the build settings.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ligiskegjerde · Oct 20, 2018 at 11:14 AM

The scenes are different and they are all in the build settings, but I will try your suggestion

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ligiskegjerde · Oct 20, 2018 at 11:17 AM 0
Share

Well I found out I had tried to use the same script for the reset button as my next button and I had just blended them together, I'll do some more playtesting to see if it works

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

111 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does scene loading improve performance? 1 Answer

Webplayer hangs on loading scene 2 Answers

What Happens in Scene Load 1 Answer

Main Scene keeps becoming corrupted randomly. 0 Answers

Not loading scene on build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges